

Configure UJR to tell it which physical joystick axis/button controls which axis/button of the virtual joystick - each axis and button of the virtual stick can be mapped to a different physical joystick.


Per-axis deadzone and sensitivity settings.Controlled by up to 16 physical joysticks.Control up to 16 virtual joysticks with 8 Axes and 32 Buttons each!."Portable" application, no installation required - just run the EXE!.The code is pretty easy to understand and you just need a text editor. You want a specific feature, but lack the knowledge to write such a thing yourself.You want to use two devices for a game (eg a pedals and a stick/throttle) for a game but it only supports one joystick at a time.You have a pair of racing pedals that feature an axis for each pedal, and wish to use them as a single rudder axis.Your joystick is recognised, but an axis is the wrong way around and you cannot fix it.Your joystick is not recognised by the game.
#Joystick mapper app how to#
You do not need to know how to code to use it. If the joystick you wish to use appears in Windows' game controller list, it should work with UJR. Please note: UJR is no longer maintained, please use UCR instead.Ī program to combine axes, buttons and the 1st hat from any of your physical joysticks into one or more 8 axis, 32 button virtual joysticks.
